Abjurer Variant
Class Features
All starting gold, skill points, class skills, hit dice, and class features all retained from base class, Wizard specialized in Abjuration magic, unless noted below. (See School Specialization, page 57 of the Players Handbook)
Resistance to Energy (Su): Once per day, an abjurer using this variant can create a mystical shield that grants herself or any one creature that she touches limited protection against a chosen energy type (acid, cold, electricity, fire, or sonic). The affected creature gains resistance equal to 5 plus one-half the abjurer’s class level against the chosen energy type. Activating this ability is a standard action. Once activated, the protection lasts for 1 hour. This protection overlaps with (and does not stack with) the effects of spells such as resist energy.
An abjurer using this variant permanently gives up the ability to obtain a familiar.
Aura of Protection (Ex): Once per day, a 5th-level abjurer using this variant can generate a protective aura that shields against both physical and magical attacks. When the abjurer generates this field, she gains a deflection bonus to her Armor Class and a resistance bonus on all saving throws equal to her Intelligence modifier. This ability requires a standard action to activate, and each use protects against only one attack or spell. Once activated, the protective aura lasts for 1 minute or until the abjurer is attacked or required to make a saving throw, whichever comes first.
An abjurer using this variant can use this ability one additional time per day for every five class levels gained above 5th.
An abjurer using this variant does not gain bonus feats for advancing as a wizard.
Spontaneous Dispelling (Ex): At 5th level, an abjurer using this variant gains the ability to spontaneously cast the spell dispel magic. This ability is similar to the cleric’s ability to spontaneously cast cure spells, with a few exceptions. The abjurer can "lose" four or more levels of prepared spells to cast dispel magic . The prepared spells can be of any level or combination of levels as long as the total spell levels add up to four or more (0-level spells don’t count). For example, an abjurer using this variant could lose two 2nd-level spells or one 1st-level spell and one 3rd-level spell to cast dispel magic .
At 11th level, an abjurer can "lose" seven or more levels of prepared spells to spontaneously cast greater dispel magic .
An abjurer using this variant can use it in conjunction with a readied action to use dispel magic or greater dispel magic as a counterspell.
An abjurer using this variant does not gain additional spells per day for being a specialist wizard.