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Baboon
Medium Animal — CR 0.5
Monster Manual v.3.5 (MM), p. 268
- Hit Dice
- 1d8+1 (5 hp)
- Initiative
- +2
- Speed
- Land 40 ft
- Armor Class
- 13, touch 12, flat-footed 11
- Base Attack / Grapple
- +0/+2
- Attack
- Bite +2 melee (1d6+3)
- Full Attack
- Bite +2 melee (1d6+3)
- STR
- 15
- DEX
- 14
- CON
- 12
- INT
- 2
- WIS
- 12
- CHA
- 4
- Fort / Ref / Will
- +3 / +4 / +1
- Challenge Rating
- 0.5
- Alignment
- Always Neutral
- Organization
- Solitary or troop (10–40)
- Treasure
- None
- Environment
- Plains
- Level Adjustment
- —
Special Abilities
Low-Light VisionScent
Feats
Alertness
Description
Baboons are powerful and aggressive primates adapted to life on the ground. They prefer open spaces but climb trees to find safe places to rest overnight. A typical baboon is the size of a big dog. Males can be 2 to 4 feet long and weigh as much as 90 pounds.
Combat
Baboons usually attack in groups.
Skills: Baboons have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.