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Badger, Celestial

Small Magical Beast (Augmented, Extraplanar)CR 0.5

Monster Manual v.3.5 (MM), p. 268

Hit Dice
1d8+2 (6 hp)
Initiative
+3
Speed
Land 30 ft
Armor Class
15, touch 14, flat-footed 12
Base Attack / Grapple
+0/-5
Attack
Claw +4 melee (1d2-1)
Full Attack
2 claws +4 melee (1d2-1) and bite -1 melee (1d3-1)
STR
8
DEX
17
CON
15
INT
3
WIS
12
CHA
6
Fort / Ref / Will
+4 / +5 / +1
Spell Resistance
6
Challenge Rating
0.5
Alignment
Always Chaotic-Good
Organization
Solitary, pair, or cete (3−5)
Treasure
None
Environment
Planes (good-aligned)
Level Adjustment

Special Abilities

RageSmite EvilLow-Light VisionScentDarkvisionResistance to AcidResistance to ColdResistance to ElectricitySpell Resistance

Feats

Agile, Track, Weapon Finesse

Description

The badger is a furry animal with a squat, powerful body. Its strong forelimbs are armed with long claws for digging. An adult badger is 2 to 3 feet long and weighs 25 to 35 pounds.

Celestial creatures dwell on the upper planes, the realms of good, although they resemble beings found on the Material Plane. They are more regal and more beautiful than their earthly counterparts.

Celestial creatures often come in metallic colors (usually silver, gold, or platinum). They can be mistaken for half-celestials, more powerful creatures that are created when a celestial mates with a noncelestial creature.

These celestial creatures are commonly summoned by the summon monster I spell.

Combat

Celestial badgers attack with their sharp claws and teeth.

Rage (Ex): A celestial badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and −2 to Armor Class. The creature cannot end its rage voluntarily.

Smite Evil (Su): Once per day a celestial badger can make a normal melee attack to deal 1 point of extra damage against an evil foe.

Skills: A celestial badger has a +4 racial bonus on Escape Artist checks.