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Badger, Dire

Medium Animal (good will)CR 2

Monster Manual v.3.5 (MM), p. 62

Hit Dice
3d8+15 (28 hp)
Initiative
+3
Speed
Land 30 ft
Armor Class
16, touch 13, flat-footed 13
Base Attack / Grapple
+2/+4
Attack
Claw +4 melee (1d4+2)
Full Attack
2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)
STR
14
DEX
17
CON
19
INT
2
WIS
12
CHA
10
Fort / Ref / Will
+7 / +6 / +4
Challenge Rating
2
Alignment
Always Neutral
Organization
Solitary or cete (2–5)
Treasure
None
Environment
Forests
Level Adjustment

Special Abilities

RageLow-Light VisionScent

Feats

Alertness, Toughness, Track

This squat, muscular creature is covered in wild, thick fur. Its stout legs end in clawed feet, and its pointed snout has a wide mouth full of sharp teeth.

Description

Dire animals are larger, tougher, meaner versions of ordinary animals. Each kind tends to have a feral, prehistoric, or even demonic appearance.

These vicious creatures tolerate no intrusions. They cannot burrow into solid rock, but can move through just about any material softer than that. A dire badger usually leaves behind a usable tunnel 5 feet in diameter when burrowing unless the material it’s moving through is very loose.

A dire badger is from 5 to 7 feet in length and can weigh up to 500 pounds.

Combat

Dire badgers attack with their sharp claws and teeth.

Rage (Ex): A dire badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily.