Badger, Dire
Medium Animal (good will) — CR 2
Monster Manual v.3.5 (MM), p. 62
- Hit Dice
- 3d8+15 (28 hp)
- Initiative
- +3
- Speed
- Land 30 ft
- Armor Class
- 16, touch 13, flat-footed 13
- Base Attack / Grapple
- +2/+4
- Attack
- Claw +4 melee (1d4+2)
- Full Attack
- 2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)
- STR
- 14
- DEX
- 17
- CON
- 19
- INT
- 2
- WIS
- 12
- CHA
- 10
- Fort / Ref / Will
- +7 / +6 / +4
- Challenge Rating
- 2
- Alignment
- Always Neutral
- Organization
- Solitary or cete (2–5)
- Treasure
- None
- Environment
- Forests
- Level Adjustment
- —
Special Abilities
Feats
Alertness, Toughness, Track
This squat, muscular creature is covered in wild, thick fur. Its stout legs end in clawed feet, and its pointed snout has a wide mouth full of sharp teeth.
Description
Dire animals are larger, tougher, meaner versions of ordinary animals. Each kind tends to have a feral, prehistoric, or even demonic appearance.
These vicious creatures tolerate no intrusions. They cannot burrow into solid rock, but can move through just about any material softer than that. A dire badger usually leaves behind a usable tunnel 5 feet in diameter when burrowing unless the material it’s moving through is very loose.
A dire badger is from 5 to 7 feet in length and can weigh up to 500 pounds.
Combat
Dire badgers attack with their sharp claws and teeth.
Rage (Ex): A dire badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily.