Bear, Dire
Large Animal (good will) — CR 7
Monster Manual v.3.5 (MM), p. 63
- Hit Dice
- 12d8+51 (105 hp)
- Initiative
- +1
- Speed
- Land 40 ft
- Armor Class
- 17, touch 10, flat-footed 16
- Base Attack / Grapple
- +9/+23
- Attack
- Claw +19 melee (2d4+10)
- Full Attack
- 2 claws +19 melee (2d4+10) and bite +13 melee (2d8+5)
- STR
- 31
- DEX
- 13
- CON
- 19
- INT
- 2
- WIS
- 12
- CHA
- 10
- Fort / Ref / Will
- +12 / +9 / +9
- Challenge Rating
- 7
- Alignment
- Always Neutral
- Organization
- Solitary or pair
- Treasure
- None
- Environment
- Forests
- Level Adjustment
- —
Special Abilities
Feats
Alertness, Endurance, Run, Toughness, Weapon Focus
This hulking bear has bony brow ridges and claws like sickles, with a wildness and destructive gleam in its cold, piercing eyes.
Description
Dire animals are larger, tougher, meaner versions of ordinary animals. Each kind tends to have a feral, prehistoric, or even demonic appearance.
The omnivorous dire bear usually does not bother creatures that try to avoid it, but will aggressively defend a kill or other source of food. It will not hesitate to rip apart anything that might contain something edible.
A typical dire bear is 12 feet long and weighs as much as 8,000 pounds.
Combat
A dire bear attacks by tearing at opponents with its claws.
Improved Grab (Ex): To use this ability, a dire bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.