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Accelerate
Psychometabolism
Dark Sun Campaign Setting (DSCS), p. 177
- Power Points
- 5
- Manifesting Time
- 1 standard action
- Range
- Personal
- Target
- The caster
- Duration
- 1 round/level (D)
- Saving Throw
- None (harmless)
- Power Resistance
- No (harmless)
Classes
A bright flash shines on your body for a moment as your body is accelerated through the Will.
As haste (PH 239), except as noted here. You drastically alter your own metabolism, gaining speed and agility. When the power ends, you become fatigued for a period equal to the power’s duration.
Augment: You can augment this power in one or more of the following ways:
- For every 2 additional power points you spend, your bonus on attack rolls and bonus to AC and Reflex saves increase by 1.
- If you spend 4 additional power points, you can manifest this power as a swift action instead of a standard action.
- If you spend 5 additional power points, you do not become fatigued at the end of this power’s duration.
Special: This power cost 5 points for a Psychic Warrior and 7 points for a Psion with the egoist discipline.