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Antidote Simulation
Psychometabolism
Dark Sun Campaign Setting (DSCS), p. 177
- Power Points
- 3
- Manifesting Time
- 1 standard action
- Range
- Personal
- Target
- The caster
- Duration
- Instantaneous
- Saving Throw
- None (harmless)
- Power Resistance
- No (harmless)
Focusing your Will, you psionically alter the molecules of the foul venom on your body, making it harmless.
You instantly neutralize any sort of venom in your body. You suffer no additional damage or effects from the poison, and any temporary effects are ended, but the power does not reverse any hit point or ability score damage already dealt.
Augment: You can augment this power in one or more of the following ways:
- If you spend 4 additional power points, this power can affect any willing creature or object of up to 1 cubic ft./level touched.
- If you spend 6 additional power points, you can manifest this power as an immediate action, quickly enough to negate initial poison damage.
Special: This power cost 3 points for a Psychic Warrior and 5 points for a Psion/Wilder.