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Astral Tasker I

Metacreativity

The Mind's Eye [Web 3.0] (TME30)

Power Points
1
Manifesting Time
1 full round
Range
Close (25 ft. + 5 ft./2 levels)
Duration
1 hour/level
Saving Throw
None
Power Resistance
No

Classes

An astral tasker is an animated object formed of ectoplasm and that is used to perform simple tasks. They typically appear as short, featureless humanoid figures resembling astral constructs, but they can be reshaped with a successful Craft (sculpting) check [DC 10 + (2 x tasker level)] (see Reshaping Astral Taskers below). They can fetch things, open unstuck doors, follow specific party members, and carry things like bags, sacks, barrels or crates. A tasker can perform only one task at a time, and it continues to perform the task until told to stop. For example, a tasker following a psion and carrying a barrel will stop at a closed door; it must be told to place the barrel on the ground and open the door. A tasker can also perform simple functions such as opening only normal doors, drawers, lids and so on. Taskers can trigger pressure plates that require at least 100 pounds of force.

The tasker cannot attack in any way and it is never allowed an attack roll. It cannot be killed, but it breaks down and dissipates harmlessly when it reaches 0 hit points. It can make saves as normal. You need to stay in range of a construct to command it; however, it will continue to execute its last command to the best of its ability till its duration is reached or it is destroyed. See the Astral Tasker statistics below for more information on an astral tasker’s stats. This spell creates a 1st-level astral tasker.

Astral Taskers

1st-Level Astral Tasker
Small Construct
Hit Dice: 1d10 (5 hp)
Initiative: +1 (Dex)
Speed: 30 ft.
AC: 17 (+1 size, +1 Dex, +5 natural)
Attacks: None
Damage: None
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: None
Special Qualities: Construct traits, hardness 5, ectoplasmic form
Saves: Fort +0, Ref +1, Will -5
Abilities: Str 13, Dex 12, Con — Int —, Wis 1, Cha 1
Challenge Rating: 1/3
Alignment: Always neutral
2nd-Level Astral Tasker
Small Construct
Hit Dice: 2d10 (11 hp)
Initiative: +1 (Dex)
Speed: 30 ft. (50 ft. multiple legs)
AC: 17 (+1 size, +1 Dex, +5 natural)
Attacks: None
Damage: None
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: None
Special Qualities: Construct traits, hardness 8, ectoplasmic form
Saves: Fort +0, Ref +1, Will -5
Abilities: Str 15, Dex 12, Con — Int —, Wis 1, Cha 1
Challenge Rating: 1/2
Alignment: Always neutral
3rd-Level Astral Tasker
Medium Construct
Hit Dice: 3d10 (16 hp)
Initiative: 0
Speed: 30 ft. (50 ft. multiple legs)
AC: 15 (+5 natural)
Attacks: None
Damage: None
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: None
Special Qualities: Construct traits, hardness 10, ectoplasmic form
Saves: Fort +1, Ref +1, Will -4
Abilities: Str 17, Dex 10, Con — Int —, Wis 1, Cha 1
Challenge Rating: 1/2
Alignment: Always neutral
4th-Level Astral Tasker
Medium Construct
Hit Dice: 5d10 (27 hp)
Initiative: 0
Speed: 30 ft. (50 ft. multiple legs, 70 ft. wheeled*)
AC: 15 (+5 natural)
Attacks: None
Damage: None
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: None
Special Qualities: Construct traits, hardness 15, ectoplasmic form
Saves: Fort +1, Ref +1, Will -4
Abilities: Str 21, Dex 10, Con — Int —, Wis 1, Cha 1
Challenge Rating: 1
Alignment: Always neutral
5th-Level Astral Tasker

Large Construct
Hit Dice: 7d10 (38 hp)
Initiative: -1 (Dex)
Speed: 30 ft. (50 ft. multiple legs, 70 ft. wheeled*)
AC: 13 (-1 size, -1 Dex, +5 natural)
Attacks: None
Damage: None
Face/Reach: 10 ft. by 5 ft./5 ft. (5 ft. by 10 ft./5 ft. if multiple legs/wheeled)
Special Attacks: None
Special Qualities: Construct traits, hardness 20, ectoplasmic form
Saves: Fort +2, Ref +1, Will -3
Abilities: Str 27, Dex 8, Con — Int —, Wis 1, Cha 1
Challenge Rating: 2
Alignment: Always neutral

* May be pushed or pulled at a speed of 70 ft.