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Astral Tasker VI

Metacreativity

The Mind's Eye [Web 3.0] (TME30)

Power Points
15
Manifesting Time
1 full round
Range
Close (25 ft. + 5 ft./2 levels)
Duration
1 hour/level
Saving Throw
None
Power Resistance
No

Classes

As astral tasker I except you can create one 6th-level astral tasker, 1d3 5th-level astral taskers, or 1d4+1 astral taskers of lower level. You can imbue a moderate amount of knowledge in a 6th-level astral tasker, thereby granting it the ability to perform tasks as though it has up to two specific Profession or Craft skills. The skills are equal to that of the manifester. You cannot empower a tasker with a skill you do not have. You can empower a tasker with up to 2 skills. For instance, a psion with the Craft (blacksmithing) and Knowledge (religion) skills could create a 6th-level astral tasker with these skills. They might be useful in forging a holy symbol or crafting a weapon favored by a specific clergy. A 6th-level tasker can be shaped into any configuration that a 5th-level tasker can be shaped into. Additionally it can be shaped to resemble a boat of 15 feet in length and 5 feet in width. Doing so requires a successful Craft (sculpting) check (DC 24). The tasker has 3 sets of automated oars spaced evenly along each side that are capable of a top speed of 20 feet (nautical good). If imbued with the Profession (sailor) of at least 4 ranks, speed increases to 30 feet (nautical good). Part of the tasker shaped like a rudder at the rear of the boat is the means by which the tasker receives its movement commands. The tasker can carry up to 8 passengers or 2,800 pounds of cargo (350 pounds replaces one passenger). When crafting a 6th-level tasker, you can also choose to add the resistance ability from the Astral Construct Menu A twice, or the heavy armor or buff ability from the Astral Construct Menu B. 6th-Level Astral Tasker *Large Construct *Hit Dice: 10d10 (85 hp) *Initiative: -2 *Speed: 30 ft. (6 squares)**Armor Class: 12 (-1 size, -2 Dex, +5 natural), touch 7, flat-footed 12 *Base Attack/Grapple: +7/+23 *Attack: None *Full Attack: None *Space/Reach: 10 ft./5 ft. *Special Attacks: None *Special Qualities: Construct traits, darkvision 60 ft., ectoplasmic form, hardness 20, low-light vision *Saves: Fort +3, Ref +1, Will -2 *Abilities: Str 35, Dex 6, Con — Int —, Wis 1, Cha 1 *Challenge Rating: 2 *Alignment: Always neutral. Construct Traits: An astral tasker has immunity to poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, subdual damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired. Darkvision 60 ft. and low-light vision. Ectoplasmic Form: Taskers are composed of ectoplasm and are subject to powers that affect it. *Tasker Movement: If the tasker has multiple legs, its movement is 50 feet. With wheels, it moves 70 feet. Water oars provide it with a movement of 20 feet (nautical good).