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Centaur

Large — LA 2

Races of the Wild (RW), p. 95

Speed
Land 50 ft.
Size
Large
Type
Monstrous Humanoid
Level Adjustment
+2

Languages

Elven, Sylvan

Racial Traits

  • +8 Strength, +4 Dexterity, +4 Constitution, —2 Intelligence, +2 Wisdom.
  • Large size: —1 penalty to Armor Class, —1 penalty on attack rolls, —4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
  • Space/Reach: 10 feet/5 feet.
  • A centaur’s base land speed is 50 feet.
  • Darkvision out to 60 feet.
  • Racial Hit Dice: A centaur begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice; a base attack bonus of +4; and base saving throw bonuses of Fort +1, Ref +4, and Will +4.
  • Racial Skills: A centaur’s monstrous humanoid levels give him skill points equal to 7 × (2 + Int modifier). His class skills are Listen, Move Silently, Spot, and Survival.
  • Racial Feats: A centaur’s monstrous humanoid levels give him two feats.
  • +3 natural armor bonus.
  • Favored Class: Ranger. Centaur rangers often choose magical beasts or some variety of humanoid as their favored enemy.
  • Level adjustment +2.

Description

With the lower body of a large horse and the upper torso and arms of a human, centaurs combine speed and strength in their powerful forms. A centaur is as big and heavy as a horse, standing about 7 feet high and weighing about 2,100 pounds. Brown dominates most of a centaur’s coloring, the long hair on the top of the head and the glossy fur of the horselike body ranging from a light tan to a deep, dark brown. A centaur’s humanlike torso has a swarthy, earthy complexion. In some isolated tribes and rare individuals, other colorings emerge, such as white, gray, or black, but these are extremely uncommon.