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Balance

DEX based · Armor check penalty

Player's Handbook v.3.5 (PH), p. 67

Description

You can keep your balance while walking on a tightrope, a narrow beam, a slippery ledge, or an uneven floor.

Check

You can walk on a precarious surface. A successful check lets you move at half your speed along the surface for 1 round. A failure by 4 or less means you can’t move for 1 round. A failure by 5 or more means you fall. The difficulty varies with the surface, as follows:

Narrow SurfaceBalance DC 1Difficult SurfaceBalance DC 1
7-12 inches wide10Uneven flagstone10 2
2-6 inches wide15Hewn stone floor10 2
Less than 2 inches wide20Sloped or angled floor10 2

1 Add modifiers from Narrow Surface Modifiers, below, as appropriate.
2 Only if running or charging. Failure by 4 or less means the character can’t run or charge, but may otherwise act normally.

Narrow Surface Modifiers

SurfaceDC Modifier
Lightly obstructed (scree, light rubble)+2
Severely obstructed (natural cavern floor, dense rubble)+5
Lightly slippery (wet floor)+2
Severely slippery (ice sheet)+5
Sloped or angled+2

Add the appropriate modifier to the Balance DC of a narrow surface. These modifiers stack.

Action

None. A Balance check doesn’t require an action; it is made as part of another action or as a reaction to
a situation.

Synergy

If you have 5 or more ranks in Tumble, you get a +2 bonus on Balance checks.

Special

If you have the Agile feat, you get a +2 bonus on Balance checks.