Acid Orb
Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)
- School
- Evocation
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- One or more creatures or objects within 30 ft. of each other
- Effect
- One orb of acid
- Duration
- Instantaneous
- Saving Throw
- Fortitude half (see text)
- Spell Resistance
- Yes
Classes
Descriptors
Description
One or more orbs of acid about 3 inches across shoot from your palm at their targets.
You must succeed at a ranged touch attack to hit your target.
The orbs deal a total of 1d6 points of acid damage per caster level (maximum 15d6), divided any way you see fit, but a single orb must deal at least 1d6 points of damage.
You declare the damage division before making your attack rolls.
A creature struck directly takes the orb’s damage and becomes nauseated from the acid’s noxious fumes for 1 round.
A successful Fortitude save reduces damage by half and negates the nausea.
If you miss, acid splashes in a 10-foot burst, dealing 2 points per die of damage dealt by that orb.
A successful Reflex reduces splash damage by half.