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Zephyr Dance
Tome of Battle: The Book of Nine Swords (ToB), p. 57
- School
- Desert Wind (Counter)
- Casting Time
- 1 immediate action
- Range
- Personal
- Target
- The caster
- Duration
- Instantaneous (see text)
- Saving Throw
- None (harmless)
- Spell Resistance
- No (harmless)
Classes
Description
You spin gracefully away from a foe’s attack, whirling like the desert zephyr racing across the sands. Your enemy’s blade barely touches your cloak as you nimbly dodge aside.
You gain a +4 dodge bonus to AC against a single attack. You can choose to use this maneuver after an opponent resolves his attack but before he determines damage.